Starsector ship editor. Its hard to keep track of all the different guns and missiles etc. Starsector ship editor

 
Its hard to keep track of all the different guns and missiles etcStarsector ship editor  This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles

7. any unidentified contact can be approached with caution (AKA Go dark). version file can point to a local master when dev mode is enabled. Add a Comment. It used to be called Starfarer. Missing ships pack had for the longest time some of the strongest ships with Nagato and Pelag. So, here's my favorite Wolf:. 95. Typical users will see around 550 MB of VRAM usage with vanilla alone, and about 1070 MB with GraphicsLib and Ship/Weapon Pack enabled. Ship Catalogue / Variant Editor (SCVE) v1. Imagine building a tree with your cap ship as the trunk. Quicksilver-class: increased OP amount to 230 from 200. Please do note that due to a lack of standardisation in. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. This is adapted from Trylobot's Starsector Editor with his permission. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. g. Early access to the game, starting with alpha builds – available now! Graphics: Minimum 1280×768 resolution, 512 MB video memory. 2-No Reckless officers, they will usually take bits of damage every time they attack and die of screen or stay to close to an exploding ship. Mods. Low Tech Expansion, Midline Expansion, etc. variantid will cover things like hullmods, the number of flux vents, and the weapons in the slots. 1a] STARSECTOR Ship&Weapon Editor (3. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. Early access to the game, starting with alpha builds – available now! Graphics: Minimum 1280×768 resolution, 512 MB video memory. Derelicts and even the blueprint for XIV variant can be found exploring the Persean Sector. ago. . No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. 9. Nothing too outlandish and fits with the base game. 0. By contrast, the carriers don't really get much benefit from having extra mods since the bulk of their power comes from. It only needs "just enough" CR to be able to function in a fight without getting failures, it doesn't necessarily need to be near 100%. Think of this file as containing the options that you could select in the refit screen for your ship in the game. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. I just hope that this feature might become an official part of vanilla starsector or it can play in to the overall story a bit. The other way would be making a ship skin variant Starsector\starsector-core\data\hulls\skins, copying the hammerhead_d. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. For other databases it uses proprietary database drivers. Battlecruiser: I think you already get it. • 2 New factions added to the game, Zeon & EFSF. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. • Mech based mod featuring Mobile Suits from both factions. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. Starsector version 0. Safety Overrides can't be equipped on Capital Ships, and Converted Hangars would add an additional hangar slot which isn't reflected in the editor). Also, because they’re mostly low damage per shot energy weapons, the ships can sometimes struggle vs heavily armored enemies. If a ship can be fit for the AI though, I made the fit for the AI. one that allows custom searches through editing a CSV file. The above was achieved with nothing but the actual game, and MS paint. This Game Has Many Type Of Ships Like Frigatw, Fighters, Catial, and Many More. 0. 1a is now out! This is a . Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. What you need: A . "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. Starsector has a very robust ship design system that allows you to make very. Orion Shipyards, the primary supplier of capital craft to the Armada, naturally considered this an imposition on a field it had dominated up the that point. Choose your faction (or establish your own) and dominate the Sector!. I believe I was fretting about the back of the ship, those engine pods and such. I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. Code and decode almost everythings with a genomics approach. • Trylobot & Deathfly- creator of Ship Editor. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. Since the ship editor is a great (and the only) tool for StarSector ship. Consume a total of 0. 0. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Will return the smaller of the two pieces (the current ship becomes the larger piece), or null if it did not find a way to split the ship. figuring out the best weapon loadout for your playstyle IS 60% of the game. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. While there was a variant built with Fourteenth Battlegroup specifications, that design had been lost to them. 95a. In other. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. also compare this to a vanilla ship that works to see differencesIt also sync very well with repair, logistic and endurance skill. TurklerRS • 1 min. 1) « Reply #45 on: July 05, 2017, 03:05:42 PM. Global Moderator; Admiral; Posts: 1170; Re: STARSECTOR Ship&Weapon Editor (v2. Find the line that starts with "Automated Ship" In that line, replace com. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. It has a command to add a set amount of ordinance points to all the ships in your fleet. 7. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. 10 Brawlers = 5 Atlas = 1 Astral = 50 DP as far as the formula is concerned). 1a] STARSECTOR Ship&Weapon Editor (v2. You can also use save if the result is not good. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. 1a Fatal: JSONObject["id"] not found. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. An extremely versatile ship that can be configured to operate in almost any fleet role. The new skill system is bad. 1u/day. I use 20 for no specific reason. • Auxiliary Generators: Provides some slot. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. CY / Milkydromeda. 1 GP Quick Fix. The Starsector Ship and Weapon editor. only in certain cases). The actual size of the ships you have counts towards this (ie. Lasher is a personal favorite. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. any ideas why? I'm 99% sure that detection wasn't there before. 3x ion pulse up front, 2x needlers on the side, and expanded magazine means I can 100 to 0 anything smaller than a cruiser (and even some of those). 95, this is still the case however the gap has been mitigated somewhat, the buffalo with it's. 96a-RC10] Missing ships mod 5. DolanTheCaptan • 2 yr. Really can let you min/max your officers. Advice for good ships/ layouts for new players. But if you only have a few credits, just sacrifice 6 destroyers/frigates like kite class and the carrier will still be yours. ship file, although some. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. Centurions are better distraction ships than Wolves. PresidentMattDamon • 1 yr. 14. 0. One of the best parts of . I will give you the list of imo best weapons in Starsector. 9. Today In starsector, instead of building a massive fleet of low tier trash, i'm gonna rock a single solo super ship and see how much damage i can do to the G. editor version 2. II. MODIFIED: Ship stats rebalance against base game weapons and other ships. After using ship&weapon editor…Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. 1 comment. - Added support for Bulk Transport (thanks to cman0014)Starsector Colony Set-up Comparison Tool. - Interception Gun: . Thank you kind internet person I will try this out. By default, they occupy an ideal star system located near the. Though there’s no universally accepted tier list, the passionate player community engages in lively discussions. If you preorder now, you pay $15 – 25% off the final price. Hopefully this helps someone. Contribute to Trylobot/sf-ship-ed development by creating. 0. csv file or not, stuff just get's replaced or updated by the ship editor, at least that's how it should work under normal circumstances. Logged. I can't really speak to using the editor - not very familiar with it. « Last Edit: March 19, 2019,. Ye, but you can just edit the mod_info. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. Re: [0. AutomatedRepairUnit. Also remember to set your fleet to escort the cruisers first. Although Hyperion is a much more effective ship for flanking, it feels too braindead OP for my taste to call it my favorite. Ship Catalogue / Variant Editor (SCVE) v1. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. 1 rules. png file to render a ship, so you can't change the skin of a ship in game. In this video, we'll show how to get them and how to use them. 1. Fleet upkeep of 3. This Game Has Many Type Of Ships Like Frigatw, Fighters, Catial, and Many More. You might also want to make a backup copy just in case. While the commands themselves aren't case sensitive, arguments are. id love to help with a project like this any way i can; i have the ship editor software but all im proficient with is playtesting and modifying hull stats if you want!?I don't think it's much of a difference if you have an existing ship. 0Main. - Custom industries prices and maintenances adjusted for 0. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. Most of us can endure some little glitches and maybe a little incompatibility from the slightly out of date version. I understood "most expensive ship" as in DP cost, not credits. Author Topic: [0. 1). Tiers. The Lions Guard is elite in their loyalty, but they’re an ineffective combat unit. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. 0 October 3, 2022 Mods 0 Comments Ship Catalogue / Variant Editor (SCVE) v1. Starsector > Mods > [0. Its hard to keep track of all the different guns and missiles etc. in the main menu, and by hitting esc in game. 9a. 4, so if you're working with skins or battlestations you may find it vaguely helpful (even though it's unfinished). csv file or not, since you always have to add new data whenever you create a new ship, it should though save your data regardless of you having a . Login with username. Say a weapon is located at (35,10) with an angle of 90. 12 flux/damage) small weapon in the game. Threave, A Low Tech battlecruiser used mostly by the Hegemony. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. 95a] Some decent ship loadouts. Edit This page is for modding and specifically modding carriers. I've tried expanding my battle size but it's stuck at just 240-300 for deplpyments cap. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. There is a codex. GreenGhost95 • 1 yr. (0. Re: [0. Each such factory has a pool of 4 ships to choose from, 1 for each size. 2a] Version Checker v1. Midline has the worst shields of the 3 techs mostly because it has high techs good flux stats and low techs efficient weaponry. It's very useful. ago. . Very safe to add. Ship Catalogue / Variant Editor (SCVE) v1. ship file is the one that will give the game the skeleton or basic structure of the ship. Sure thing. for. 8. After a while of spending some time with a modded ship I wanted to have an outer large weapon slots face more forward. - look for "maxLogisticsHullmods":2, - change to whatever value you want. Since the vanilla has Borers, the sum says it still has Borers, you see? If your shepherd. If you want to LITERALLY own [REDACTED] ships: 1: Go to Fractal Softworks Starsectorstarsector-coredatahullsship_data. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. Basic crew without EVA suits but with equipped survival belts. Current WIP mod to bring the Expanse's free navy into starsector. hullmods. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. I'm still choosing capitals to support this, maybe astral with sparks would do. I fit mine with 2x typhoon Reapers, 2x. If you are looking for information on carriers within the base game then see the Fighter game concept page Required for a functional carrier: At least one weaponSlots of the type LAUNCH_BAY in the . - Updated skills compatibility and default starting numbers for 0. Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. the first are D-mods, or damaged mods which in starsector are debuffs to the ship, like badly reduced armor, or the shields are weaker, the engines are slower, or they eat up more supplies and fuel. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. High Tech Expansion: adds more HT ship hulls. Starsector. Fighters are generally the smallest ships and. The benefits of a Dram are well known. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. And this is the. The code is: )Oh, yes, Drawing A Starsector Ship Part 2 ( read part 1 here ). Ofc how you fit, fly and command those ships is also. 7. 2. Barebone compatibility update for 0. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. It's only downside is the very short range (300). Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). Yes, vanilla content is loaded by default. As for hooking up ships to the game itself, there is the Ship and Weapon Editor which can help you with coordinate editing and all kinds of other features. custom searches through editing a CSV file. captains and officers), and 3,020 names for stellar objects (i. You end up with 1 Cap, 2 Cruisers, 4 destroyers, 8 frigates for a total of 15 ships, and what sounds like a very well balanced fleet. I fail to understand how to increase ordinance points on ships so I can do crazy builds like: sticking 20 Hypervelocity Drivers on one ship adding the ports for the different weapon mounts is easy but it is the ordinance points I can't seem to increase. add a line to csv file. Instructions. one that contains a sorted list of all the ships in vanilla; one that contains a sorted list of all the ships added by mods filtered on a per-mod basis; one that allows custom searches through editing a CSV file; one that provides a list of variants with common issues; No more relying on modders creating a showcase mission for you! Other Features:Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. 60 DP is a lot compared to most capitals' 40 DP. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. Enjoy actual salvager gameplay! petergustav • 6 mo. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. 0 - 2022-01-02. Some of them are named based on the circumstance, for example I got two ships right after a massive blow to my fleet and named them recovery and helping hand. It is highly recommended to use the third party GUI Ship Editor. And i only use this L A R G E fleet only in the core worlds and in close proximity to them, for exploration i use a 9/18 burn (18 fuel/ly) setup, and again, the Ox tug seems pointless. They fit with the vanilla ship designs visually as well. I'll be doing this in the same format as with the previous ones, segmenting each tier list for character limit reasons. Starsector > Mods > Modding >. 7. Besides that, Doom works great at killing aspects with mine strike. Special Thanks: Nia, DR, Luzaitis, and many other Unofficial Starsector Discord fine folks Additional Thanks: Trylobot and Deathfly for the invaluable ship and weapon editor, LazyLib and MagicLib for making life easier, and ofcourse Fractal Softworks for creating an excellent gameOctober 3, 2022. Re: Ship Build Compendium (Vanilla) [0. - open up the settings. 1 ((EDIT: So, I got around to experimenting. Re: Trylobot's ship editor (2. 1a] LowTech Armada with ease and take your gaming experience to the next level. Second - Make sure that you've properly outfitted all of your ships - if your having issues getting through the shields throw a couple of sabots on your ship. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. The easiest way to kill them is to get the new ship from alpha site, I won't spoil it if you haven't found it. 2 you go to tia exet, fight weird fight at the aurora. Changed degenerate portrait pack's version. Remember, supplies are the lifeblood of any fleet. The apogee is a good player ship, and well rounded, but overall mostly average in terms of impact on the battlefield, it won't single-handedly win the fight against many stronger enemies like a brawler or doom will. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. This mod disables Phase Stresses slow-down mechanics and make Phase Ships work as they worked before 095. Advice for good ships/ layouts for new players. The . A Spacer. 95. The Pegasus was an aspirational design initiative by Altair Exotech building off the immense profit and prestige generated by the "Cruiser School" turn of the Domain Armada procurement arm. Afflictor: A/C. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. The ship is not an OP module beating everything. Re: Ship Build Compendium (Vanilla) [0. 95. Plug and play stock ship parts and shapes then adding weapon ports to what you build. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. maxtruong-902 • 1 yr. This tier list is made to attempt to rank the capital ships included in the Mayasuran Navy mod by Knight Chase. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Discuss modding Starsector here. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. Still, everything should be balanced with proper. Dev mode can be activated by editing settings. Bit harder than low tech but in a different way. Goal: for Realistic Combat to run and work well with all other mods. Slap reinforced bulkheads on 'em and they can tie up an enemy frigate until they drop from CR burn. 1 (released 2014-08-28) Version 1. Community content is available under CC-BY-SA unless otherwise noted. json file. Starsector Ship Tier List. Sometimes you can deploy the Nagato and like 10 Kites. The only thing Starsector would benefit from. 0 (April 23, 2017) - Now works on Starsector 0. Starsector! Join thousands of players in a massive online community. creating United Aurora Federation mod for Starsector. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. 12) They are both flagship and AI fits sprinkled all over the place. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. You're less likely to take damage and lose ships, but you can get swarmed easily and lose a. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. ago. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. If you swap your support fleet for 2 capital cargo vessels and 1 capital tanker that should cut out around 100 supplies of cost. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction, Legio Infirntalis. 7. Everyone should try the Falcon [P] variant. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. 96a] Ship Catalogue/Variant Editor (SCVE) v1. close. creating United Aurora Federation mod for Starsector. 3, you go to a new weird system and fight fleet, get sierra cruiser. ago. MODIFIED: Achernar Bomber uses the mod's Sagittarius MRM than the Atropos. I added support for the more common patch notation where minor updates are given a character (v2. This tells the game that your mod exists and provides the description used by the launcher. ago. . Re: Trylobot's ship editor (2. Putting an AI core in charge of that ship multiplies the amount used by the ship. 95a. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. idoubtithinki • 2 yr. Radiants are S tier, is S tier. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. Welcome back to our Starsector mod showcase / review / spotlight ! We are here today with Outer Rim Alliance. (Starsector > Mods > Modding > [0. ago. ago. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. csv -> changed speed. Combat. 25. fs. 2D RPG/Trade/Fleet Combat Game. You will need to script your ship to appear as part of a quest. e. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. I will go troug. Thanks to the whole Starsector team! Creating this mod made me appreciate the original game assets 9000% more. 95a) Gacha S-Mods. 2) Too Lazy/busy to do it. 7. You will need to script your ship to appear as part of a quest. 1. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the cap and no unique ships if that's what you are referring to. 95a] Remnant Command Transfer. csv entry contain all of the information directly about a ship. DontFearTheReapers • 5 yr. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. Crew with equipped Heavy Marine EVA armour and a weapon. When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. Trying to play around with the Ship Editor, and every time I load my test ships data it closes anyone know the reason or cause? LoggedBusiness, Economics, and Finance. Tackywheat1 • Shields are for the weak • 4 yr. csv" (make a back up first). Several-Eagle4141 • 9 mo. 0 Comments. D-mod ships can be incredibly maintenance efficient. - Fixed a CSV file decoding issue, which cause single quotation mark and line-breaker-in-comment result unintended phrasing. This tool is provided as is, without any warranty of any kind. I slapped it onto all of my transporters and freighters (which don't fight anyway) and now most of the planets only cost 5 supplies to survey, which seems to be the min cap. Once in the game, you can summon the console with control+backspace and enter your commands. . - Increased credit rewards for most bounties; Readjusted most of the Adversary's possible doctrines, including changing priority weapons and fighters. Ships will get hit, have high flux, pull back and then push forward again. 95a. one that contains a sorted list of all the ships in vanilla; one that contains a sorted list of all the ships added by mods filtered on a per-mod basis; one that allows custom searches through editing a CSV file; one that provides a list of variants with common issues; No more relying on modders creating a showcase mission for you! Other Features: Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. Calling the method again in this case may result in a valid split being found. Re: Trylobot's ship editor (2.